Raphaele Guillemot.
✨ Game dev at heart, System Engineer by trade. Turning complex real-world rules into clean code.
About
I treat complex software architecture like game mechanics. Structuring messy real-world data into precise, rule-based systems. With a background in CS from HKU and currently reading for an MSc in AI at HKUST, I work across C++, Unity, React, and LLM workflows.
From graphics programming to performance optimization, I love building creative, high-impact tech in Hong Kong 🇭🇰.
ResumeGitHubGame Projects
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published
When Stars Collapse
A polished universe survival management game, originally submitted for the 8th Ludum Dare Discord Jam.

game jam
The Lost Tower
A puzzle game submitted for the 2023 Winter Jam hosted by Uppsala University Campus Gotland
Recent Posts
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graphics
Recreating "The Fighting Temeraire" using shaders
and other techniques for creating stunning graphics in GLSL
optimization
How to: Make a project more Extendable
Four tricks to turn your current codebase to one you can easily add more features and content in.
refactor
When Stars Collapse: Refactoring Process
How did I spend 1 week to completely transform the codebase?
graphics
Playing with the GPU, Unity
Learned the fundamentals of graphics in Unity using Catlike Coding's guide.
graphics


